The Developer

My name is Zac Holland and I am an 18 year old from California. I'm started this project because I love MMOs and wanted the challenge of making my own. I have played loads of them and am confident I know how to make the perfect MMO. It will have all of my (and your!) favorite features of WoW and Guild Wars 2 combined with the bullet hell pace of Realm of the Mad God.

About Matador

I am using Unity3D to write the client and GoLang to write the server. 

Players will be able to join a server and instantly begin their journey. Users will travel towards stars by shooting asteroids and fighting huge bosses, slowly collecting unique and interesting gear along the way. Each star will contain a boss that drops a one-of-a-kind weapon that improves the user's ship in a huge way and completely changes the game. The longer you hold the item, the more your "infamy" rises and the higher up on the session's leader boards you go!

Users can safely farm and trade for gear from NPCs or they can risk their ships in the PvP fight for control over the solar system.

How you can help!

In order for this game to be the perfect mix, I need input, testers, and friends. You can comment on changes with anything from game element ideas, to comments on how to make the code more efficient. Anything is appreciated:)

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